View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Yuling Su (User Experience Researcher, Netease Games)
Jue (Jade) Wang (User Experience Researcher, Netease)
Location: Room 2001, West Hall
Date: Monday, March 21
Time: 3:50 pm - 4:20 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Visual fatigue is one of the most important factors affecting the game experience of mobile game players. This presentation will introduce how NetEase Game's user experience research measures visual fatigue and establishes a benchmark, as well as how visual fatigue indicators are applied to game design to help game designers adjust key parameters and effectively reduce the appearance and impact of visual fatigue.
The audience will learn simple and easy methods to measure visual fatigue and how to apply them directly; they will also learn about the factors that most often cause visual fatigue and how to consciously avoid them during game development and design.
Anyone who is interested in game design and user experience research.