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GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Karen Stevens (Director of Accessibility, Electronic Arts)
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Vault Recording: TBD
Audience Level: Yes
Gaming can be a very disorienting experience for some players, and there are design choices that can be made to ease the experience. This session uses concrete game examples to explain how to best support those with interactive differences, including topics such as simulation sickness, photosensitivity, audio processing, and more. Learn how to make gaming a more comfortable and enjoyable experience for everyone.
Gaming is for everyone, including those who experience simulation sickness, photosensitivity, audio processing issue, and more. Learn how to give a great playable experience to everyone, including those with disabilities.
This talk is intended for all levels, and for anyone interested in learning more about supporting gamers with sensory issues, especially designers and user experience researchers.