GDC 2025 Session Viewer
UX Summit: UX Writing: A New(ish) Craft in Mobile Games
Patricia Gomez (Associate UX Writing Director, King)
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Track: Design
Format: Lecture
Vault Recording: TBD
Audience Level: All
UX Writing is a new discipline at King that creates player-centered content and plans for delivering the right content at the right time. Historically, content such as UI components, error messages, or onboardings were written by game designers or developers. This talk will provide an overview of the new UX Writing craft and how it fits into the game design process. We will show how we introduced it and how we are working with other design crafts like UX, UI, research, game design, and narrative design.
Takeaway
In this session, attendees will learn about UX Writing and the benefits of integrating it early in the design process. We'll also share how King successfully introduced this new role to improve collaboration and enhance player experiences across our games.
Intended Audience
UX professionals who have an interest in learning about how UX Writing can benefit the design process and how UX designers and UX researchers can benefit from collaborating with UX Writers, who design experiences through content, which is more than just words.