View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Michael Saver (Senior Product Marketing Manager, Unity Technologies)
Neha Khalwadekar (Technical Product Manager, Version Control at Unity)
Marie-Christine Babin (Lead Product Manager, Version Control at Unity)
Location: Room 3001, West Hall
Date: Monday, March 21
Time: 3:00 pm - 3:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Production & Team Management
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
Developing games is challenging in unique ways. However, many game developers continue to rely on development tools that were designed and built for standard development use cases, and this forces their teams to wait on unresponsive tools, collaborate using inefficient workflows, and suffer through avoidable development delays along the way. This session explores the future of DevOps at Unity, and it discusses how tailored DevOps components like Plastic SCM and Cloud Build address the challenges unique to game development with source code management, version control systems, and build sharing components designed to solve the challenges specific to game development.
Learn how Unity is building DevOps components uniquely designed for the challenges of game development. Attendees will also be able to share feedback to help guide the development of tools to foster better collaboration, decrease time to release, and optimize performance.
Developers, programmers, and studio executives will gain the most from this session.