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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Vicon Motion Systems X Dimension Studios: Metahumans Virtual Production Overview (Presented by Vicon Motion Systems)

Andy Ray  (Sales Director, Vicon Motion Systems)

Date: Friday, July 23

Time: 8:30am - 9:00am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Vicon Motion Systems

See behind the scenes of the new #ViconPowered Dimension Studios project, Akuma, a short film being made in Unreal Engine and featuring the new MetaHuman Characters.

The film, an atmospheric short about a samurai meeting his demon, has been written and directed by Dimension creative director Rob McLellan. AKUMA has been created by Dimension, in collaboration with Vicon, who have provided their motion capture system and Shōgun software.

By combining the latest in VFX motion capture, digital humans and real-time development, Vicon and Dimension are collaborating to produce AKUMA to give a glimpse into a future of filmmaking and virtual entertainment that’s efficient, believable, authentic and visually stunning. AKUMA will be a great example of the capacity of MetaHumans and Unreal Engine for storytelling.

Join this sponsored session to find out more about the virtual production and chat with the Vicon and Dimension teams.

Takeaway

See behind the scenes of a real-time MetaHumans virtual production filmmaking project, hearing from both the Vicon and Dimension teams, with an opportunity for chat Q&A.

Intended Audience

Developers, motion capture, animators, Support Engineers, producers, directors, VFX Supervisors, Virtual Production coordinators, Creative Directors