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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Video Games and Science in a World with Gaming Addiction

Andrew Przybylski  (Professor, University of Oxford)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Vault Recording: TBD

Audience Level: All

In 2022, the World Health Organization singled out video games as a technology that globally causes mental health problems, by formally adding "Gaming Disorder" as new psychiatric condition to their official list of recognized diseases.

In this talk, Professor Przybylski will explain the evidence and politics behind the decision, and talk about his ongoing research collaborations with Nintendo, Sony, and Microsoft that are improving we know about how games influence health. He will also cover the implications the WHO has for the sector, and how publishers and platforms can improve research and counter stigmatizing global narratives about games.

Takeaway

Attendees will learn how health bodies are thinking about video games as the cause of mental health problems, what the games sector is doing and can do to increase the quality of public knowledge, and how proactively participating in scientific research can shape how the industry is regulated.

Intended Audience

This is for game developers, publishers, in-house data and research scientists, and high-level decision makers in the games industry—who are curious about the intersection of science, policymaking, and game analytics, and want to see all three improved.