GDC 2025 Session Viewer
Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'
Idan Egozy (Lead Sound Designer, One Hamsa)
Location: Room 3024, West Hall
Date: Friday, March 21
Time: 11:30 am - 12:00 pm
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Track: Audio
Format: Lecture
Vault Recording: Video
Audience Level: Intermediate
Takeaway
Learn techniques for creating immersive audio that holds up despite constraints. Gain insights from the development of UNDERDOGS, including ways for overcoming spatial audio limitations and optimizing speaker performance to preserve creative intent.
Intended Audience
This session is tailored for sound designers and VR developers looking to deepen their audio expertise. While prior experience with VR audio is beneficial, the session is designed to make advanced concepts approachable and practical.