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Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'

Idan Egozy  (Lead Sound Designer, One Hamsa)

Location: Room 3024, West Hall

Date: Friday, March 21

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Track: Audio

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

UNDERDOGS is a high-energy VR mech brawler celebrated for its intense combat and immersive gameplay. The experience is raw and uncompromising, with bold visuals, impactful physics, and visceral audio to match.

Join Idan Egozy, Lead Sound Designer at One Hamsa, for an inside look at the audio work behind the game. He’ll share techniques that helped bring the team’s vision to life on VR hardware, tackling challenges like managing spatializer coloration, crafting responsive soundscapes, and overcoming the limitations of conventional headsets, with practical examples from UNDERDOGS.

Takeaway

Learn techniques for creating immersive audio that holds up despite constraints. Gain insights from the development of UNDERDOGS, including ways for overcoming spatial audio limitations and optimizing speaker performance to preserve creative intent.

Intended Audience

This session is tailored for sound designers and VR developers looking to deepen their audio expertise. While prior experience with VR audio is beneficial, the session is designed to make advanced concepts approachable and practical.



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