GDC 2025 Session Viewer
Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'
Idan Egozy (Lead Sound Designer, One Hamsa)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Track: Audio
Format: Lecture
Vault Recording: TBD
Audience Level: Intermediate
Join Idan Egozy, lead sound designer at One Hamsa, as he explores the audio techniques behind UNDERDOGS, a VR Mech brawler known for its intense combat and immersive soundscapes. This session covers the use of spatial audio, dynamic mixing, and mastering strategies to achieve high-quality sound on conventional VR devices. Learn about the challenges of creating realistic crowd reactions, tackling busy combat sections and crafting detailed city environments, with practical examples from UNDERDOGS.
Takeaway
Attendees will learn about the challenges of crafting immersive VR audio experiences through advanced spatial audio techniques, dynamic mixing, and mastering strategies, using UNDERDOGS as a case study.
Intended Audience
This session is for intermediate-level sound designers and VR developers. It covers spatial audio concepts and advanced VR audio, mixing and mastering techniques. Prior VR sound design experience is not mandatory. The session aims to make complex topics like spatial mixing accessible to a broad audience.