GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Visual Effects Bootcamp: Player Interactions Visualized

Joakim Mellergard (Technical Artist, Rare, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Vault Recording: TBD

Whether it influences the gameplay or not, visualizing player interaction plays a major part in grounding the experience of being in the game world. In this talk Technical Artist, Joakim Mellergard, will dive into ways of visually rewarding the player, using the environments and effects as tools. To limit the cost of adding these details, he'll also be take a look at how these effects can be integrated into assets for easy maintenance, automatic population and consistency.

Takeaway

Attendees will be introduced to methods of creating a richer player experience by integrating visual effects into content.

Intended Audience

This talk is intended for VFX artists or anyone interested in player experience as well as how to manage and populate the content for larger productions.