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Fred Hooper (Lead VFX Artist, Nvidia)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Visual Effects Bootcamp
Vault Recording: TBD
This session takes a look at destruction from the ground up. Effects artists are tasked with creating destruction large and small: from staged event destruction to true real time destruction for their real time project. This talk sifts through various types of destruction dynamics, states, visual effects, and best practices when working with other artists to create the best destruction.
Visual effects artists will get an overview of destruction using the Unreal engine as a base. The talk will cover tips and tricks on how to create different types of destruction templates, effects, and strategies for your real time game
This talk is intended for all levels of visual effect artists interested in visual effects and destruction.