GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Visual Effects Bootcamp: Sorting Through the Rubble: A Review of Destruction Techniques

Fred Hooper (Lead VFX Artist, Nvidia)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Vault Recording: Video

This session looks at destruction from the ground up. Effects artists are tasked with creating destruction large and small: from staged event destruction to true real time destruction for their real time project. This talk sifts through various types of destruction, dynamics, states, visual effects, visual effects parameters, and best practices when working with other artists to create the best destruction.


Visual effects artists will get an overview of destruction using the Unreal engine. The talk will cover tips and tricks on how to create different types of destruction templates, effects, effect parameters, patterns, and strategies for your real time game.

Intended Audience

This talk is intended for all levels of visual effect artists interested in visual effects and destruction.