View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Mark Teare (Senior VFX Artist, Bethesda Game Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Visual Effects Bootcamp
Vault Recording: TBD
Audience Level: All
Real-time visual effects (VFX) artists have a long list of skills they must implement to solve the wide range of tasks
they face. Due to the visual impact VFX has on the player's experience, it is important that they are masterful artists. As visual effects are a main point of feedback for the player's interactions with the game world, VFX artists must think and iterate like a designer. As a key element in rewarding the player, they need to have the timing and flair of a great performer. With the power to bloat any frame, they need knowledge of the code normally reserved for programmers. Join the Visual Effects (VFX) Bootcamp for a day of sessions covering the development of real-time VFX for games and a wide range of skills which historically only came from being in the trenches as a VFX artist.
At the end of this all-day event, attendees will have taken a tour of the world of VFX with as many different stops as possible. In addition to the techniques and theory there will be a thread of work life and studio culture as it relates to VFX throughout the day.
A must attend for anyone directly working with VFX but also a great day to audit the role of VFX. Technical artists, artists, animators, graphics programmers, designers, or producers who work with FX or VFX artists will gain a richer understanding of the discipline.