Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Jason Keyser (Founder, VFX Apprentice)
Date: Wednesday, July 21
Time: 2:30pm - 3:30pm
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Vault Recording: Not Recorded
Over the last few years, the tools and techniques of Real Time VFX have changed dramatically. There are now extraordinarily powerful desktop GPUs, rapidly advancing mobile GPUs, compute shaders, complex particle sims, mesh-based effect techniques, and advanced post processing and compositing tools. The new consoles have matured and are showing what they're capable of, and VR/AR/XR continues to impact the industry. It's an incredible time in Real Time VFX. Join this roundtable to hear from other VFX artists, learn about their successes and failures, compare pie in the sky ideas and share your favorite tricks.
Wednesday's roundtable will focus on general topics and revisit ground broken in the VFX Boot Camp earlier in the week. Be sure to also check out the Thursday session if you'd like to discuss the artistic aspects of VFX and in the Friday session the discussion will go deep on more technical aspects of VFX. See you there!
Attendees should leave with an increased awareness of visual effects techniques, approaches and technology, as well as a greater insight into how different artists and studios approach visual effects challenges.
Visual effects artists, technical artists, students, graphics programmers and anyone else with an interest in the art and creation of visual effects.