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Visual Effects Roundtable Day 3: Technical Lens

Drew Skillman (Technical Artist and Project Lead, Google, Inc.)

Location: Room 208, South Hall

Date: Friday, March 22

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts, Programming

Format: Roundtable

Vault Recording: Not Recorded

Over the last few years, the tools and techniques of Real Time VFX have changed dramatically. There are now extraordinarily powerful desktop GPUs, rapidly advancing mobile GPUs, compute shaders, complex particle sims, mesh-based effect techniques, and advanced post processing & compositing tools. The new consoles have matured and are showing what they're capable of, and VR/AR/XR continues to impact the industry. It's an incredible time in Real Time VFX.

Join this roundtable to hear from other VFX artists, learn about their successes and failures, compare pie in the sky ideas and share your favorite tricks.

Friday's roundtable will focus on more technical aspects of creating VFX. Possible topics may include graph based effect authoring, effect lighting and optimization, new mesh based techniques, VR/AR/XR and/or whatever attendees want to go deep on. See you there!

Takeaway

Attendees should leave with an increased awareness of visual effects techniques, approaches and technology, as well as a greater insight into how different artists and studios approach visual effects challenges.

Intended Audience

Visual effects artists, technical artists, students, graphics programmers and anyone else with an interest in the art and creation of visual effects.