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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Visual Effects Roundtable Day 3: Technical Lens

David Shovlin  (Sr. VFX Artist, Riot Games)

Date: Friday, July 23

Time: 1:20pm - 2:20pm

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Vault Recording: Not Recorded

Over the last few years, the tools and techniques of Real Time VFX have changed dramatically. There are now extraordinarily powerful desktop GPUs, rapidly advancing mobile GPUs, compute shaders, complex particle sims, mesh-based effect techniques, and advanced post processing and compositing tools. The new consoles have matured and are showing what they're capable of, and VR/AR/XR continues to impact the industry. It's an incredible time in Real Time VFX. Join this roundtable to hear from other VFX artists, learn about their successes and failures, compare pie in the sky ideas and share your favorite tricks.

Friday's roundtable will focus on more technical aspects of creating VFX. Possible topics may include graph based effect authoring, effect lighting and optimization, new mesh based techniques, VR/AR/XR and/or whatever attendees want to go deep on. See you there!

Takeaway

Attendees should leave with an increased awareness of visual effects techniques, approaches and technology, as well as a greater insight into how different artists and studios approach visual effects challenges.

Intended Audience

Visual effects artists, technical artists, students, graphics programmers and anyone else with an interest in the art and creation of visual effects.