Keith Guerrette (CEO , Beyond-FX)
Location: Room 314, South Hall
Date: Friday, March 24
Time: 10:00 am - 11:00 am
Pass Type:
All Access Pass, Core Pass
Topic:
Visual Arts
Format:
Roundtable
Vault Recording: Not Recorded
Audience Level: All
Over the last few years, the tools and techniques of Real Time VFX have changed dramatically. There are now extraordinarily powerful desktop GPUs, rapidly advancing mobile GPUs, compute shaders, complex particle sims, mesh-based effect techniques, and advanced post processing and compositing tools. The new consoles have matured and are showing what they're capable of, and VR/AR/XR continues to impact the industry. It's an incredible time in Real Time VFX. Join this roundtable to hear from other VFX artists, learn about their successes and failures, compare pie in the sky ideas and share your favorite tricks.
On Day 3, the roundtable will give a TECHNICAL LENS for creating VFX. Keith will guide the conversation through such as graph based effect authoring, effect lighting and optimization, new mesh based techniques, VR/AR/XR and/or whatever attendees want to go deep on. See you there!
Takeaway
Attendees should leave with an increased awareness of visual effects techniques, approaches and technology, as well as a greater insight into how different artists and studios approach visual effects challenges.
Intended Audience
Visual effects artists, technical artists, students, graphics programmers and anyone else with an interest in the art and creation of visual effects.