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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Visual Effects Roundtable Day 3: Technical Lens

Keith Guerrette  (CEO , Beyond-FX)

Location: Room 314, South Hall

Date: Friday, March 24

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

Over the last few years, the tools and techniques of Real Time VFX have changed dramatically. There are now extraordinarily powerful desktop GPUs, rapidly advancing mobile GPUs, compute shaders, complex particle sims, mesh-based effect techniques, and advanced post processing and compositing tools. The new consoles have matured and are showing what they're capable of, and VR/AR/XR continues to impact the industry. It's an incredible time in Real Time VFX. Join this roundtable to hear from other VFX artists, learn about their successes and failures, compare pie in the sky ideas and share your favorite tricks.

On Day 3, the roundtable will give a TECHNICAL LENS for creating VFX. Keith will guide the conversation through such as graph based effect authoring, effect lighting and optimization, new mesh based techniques, VR/AR/XR and/or whatever attendees want to go deep on. See you there!

Takeaway

Attendees should leave with an increased awareness of visual effects techniques, approaches and technology, as well as a greater insight into how different artists and studios approach visual effects challenges.

Intended Audience

Visual effects artists, technical artists, students, graphics programmers and anyone else with an interest in the art and creation of visual effects.