GDC 2025 Session Viewer
Visual Effects Roundtable Day 3
Jason Keyser (Founder, CEO, VFX Artist, VFX Apprentice)
David Johnson (CEO / Creative Director, Undertone FX)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Track: Visual Arts
Format: Roundtable
Vault Recording: TBD
Audience Level: All
The tools and techniques of Real Time VFX have changed dramatically over the past few years. There are now extraordinarily powerful desktop GPUs, rapidly advancing mobile GPUs, compute shaders, complex particle sims, mesh-based effect techniques, and advanced post processing and compositing tools. The new consoles have matured and are showing what they're capable of, and VR/AR/XR continues to impact the industry. It's an incredible time in Real Time VFX. Join this roundtable to hear from other VFX artists, learn about their successes and failures, compare pie-in-the-sky ideas, and share your favorite tricks. Day 1: General topics and revisiting ground broken in the VFX Summit earlier in the week. (Jason Keyser) Day 2: VFX through an Artistic Lens, focusing on attendee questions about the artistic aspects of VFX. This may include art education (as students or veterans), art direction, and more. (Jason Keyser) Day 3: The Technical Lens for creating VFX, guiding the conversation through such as graph based effect authoring, effect lighting and optimization, new mesh based techniques, VR/AR/XR, and more. (David Johnson)
Takeaway
Attendees will leave with an increased awareness of visual effects techniques, approaches and technology, as well as a greater insight into how different artists and studios approach visual effects challenges.
Intended Audience
This is for visual effects artists, technical artists, students, graphics programmers and anyone else with an interest in the art and creation of visual effects.