Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Bryanna Lindsey (Lead VFX Artist, Insomniac Games)
Date: Monday, July 19
Time: 8:30am - 9:30am
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Vault Recording: Video
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
Learn how the visual effects team for Marvel's Spider-Man: Miles Morales pulled together to create a truly next-gen title. Join VFX Lead Bryanna Lindsey as she discusses the challenges her team faced and the innovative effects solutions they came up with for this PS5 launch title.
Attendees will take away techniques relating to how complicated effects were put together for Miles Morales, including simulations, advanced material work relating to programmable matter, accessibility features, and miles's venom and camo abilities.
This lecture is intended for intermediate level visual effects artists who would like to learn more about creating complicated visual effects sequences, and also anyone who is curious about how we created some of the visual effects in Spider-Man: Miles Morales.