GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Visual Effects Summit: Climb Your Mountain: Tools for Intentional Learning

Laura Higgins  (VFX Artist, Rocksteady Studios Ltd)

Shannon McSheehan  (Lead VFX Artist, Riot Games)

Guy Cool  (Junior VFX Artist, FXVille)

Jamal Coleman  (Senior VFX Artist, Riot Games)

Location: Room 3006, West Hall

Date: Monday, March 18

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: All

VFX continues to evolve alongside the games industry. VFX artists of all skill levels are constantly learning new skills and techniques. This talk will cover tools and examples anyone can use to learn new skills and grow in their craft without becoming overwhelmed. Taking a particular look at the benefits of mentoring and how to develop a successful mentoring relationship. Along with having a focus on effectively using and advocating for time to get the most out of learning VFX.

Joining projects at different stages of development with a mix of complex and well-established features can be daunting, especially for VFX artists early on in their careers. This session also focuses on how to approach these features of varying complexity and how to tackle the opportunity to work on them, with the aim of growing from the experience.


Attendees will take away an understanding of how to effectively advocate and use their time to learn VFX, the benefits of mentorship, how to develop a good mentoring relationship, and how to take on large complex features.

Intended Audience

This session is meant for anybody who wants to learn more about VFX in games. Attendees should have a basic grasp of real-time VFX to get the most out of the talk but is not a requirement.

Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon