View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Ben Esler (Technical VFX Artist, FXVille)
Location: Room 3006, West Hall
Date: Monday, March 18
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: Intermediate
Fracturing your geometry is only the first step in your destructible asset pipeline. There are many different techniques to animating these fractured assets. This talk covers several different ways we can animate the fractured pieces in engine. By avoiding the need of baking out a simulation, we can allow for faster iteration time and dynamic input from gameplay. During the first half of the talk, we focus on using custom UV sets to add animation inside of a material. Then we cover how to animate the pieces with Niagara by using its Mesh Renderer for mesh flipbooks. All the techniques are covered using Houdini for source art generation and Unreal for the game engine.
Attendees will see different techniques for animating fractured pieces of geometry inside of a game engine and be given a toolkit of potential solutions for their own projects. Whether it's for ambient floating rocks, character moves, or even in-game cinematics, these techniques can be used in numerous ways to help artists get the most out of their assets in-engine.
This talk is targeted towards VFX and Technical artists who have an interest in using fractured geometry in their project.