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Visual Effects Summit: How Parameters Drive the Particle Effects of 'Forza Horizon 5'

Valentyn Minytskyi  (Lead VFX Artist, Playground Games)

Location: Room 202, South Hall

Date: Monday, March 21

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Forza Horizon 5 contains the largest and most diverse world Playground Games have created to date, and the VFX team had to contend with building all effects for this game from scratch in a new particle editor, in addition to production happening almost entirely remotely due to the pandemic.

In this talk, we will explain the challenges faced, approaches taken, and will provide practical examples of solutions found on a journey as we transitioned to a node-based, artist empowering workflow and discovered that building VFX systems to take advantage of parameters would be key to both realizing more satisfying gameplay effects and efficiently creating such a wide range of assets.

Takeaway

Attendees will gain an insight into the techniques used in creating VFX for Forza Horizon 5, including using car physics data to drive core effects, and practical examples of designing master particle systems that listen to external parameters to achieve many different visuals from a single effect.

Intended Audience

This talk is intended for VFX Artists of all levels, and those that enable them. Basic knowledge of particle editors and node-based workflows may be beneficial.