GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

If you've registered for GDC, you can use the same login credentials for your Session Scheduler account. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Visual Effects Summit: How to Build Complex VFX Systems with Simple Controls

Anastasia Sopikova (VFX Artist, Sumo Digital)

Location: Room 202, South Hall

Date: Monday, March 16

Time: 3:50pm - 4:20pm

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

Have you ever tried to make your visual effects do as much as possible only to find it spiraling into an unmanageable node mess? Spent hours and hours debugging without any success? New tools like UE's Niagara and unity's VFX graph give artists endless possibilities but what's the best way to organize and maintain your work? This talk will discuss concepts and techniques for creating interactive visual effects that are easy to extend, maintain and debug.


Attendees will get an overview of useful software engineering techniques for working with complex VFX systems. They will learn how to approach VFX creation at a high level to create systems that are easy to extend and maintain. They will also learn techniques for fast and successful troubleshooting.

Intended Audience

VFX artists of all skill levels who want to get better at creating complex VFX by using tried and tested principles from programming. This will be especially useful for those who tend to gravitate towards the art side of VFX creation and don't feel very confident with technical aspects.