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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

Visual Effects Summit: How to Build Complex VFX Systems With Simple Controls

Anastasia Sopikova  (Senior VFX Artist, Creative Assembly)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: N/A: I would like to deliver a virtual presentation only

Have you ever tried to make your visual effects do as much as possible only to find it spiraling into unmanageable node mess? Spent hours and hours debugging without any success? New tools like UE's niagara and unity's vfx graph give artists endless possibilities but what's the best way to organise and maintain your work? This talk will discuss concepts and techniques for creating interactive visual effects that are easy to extend, maintain and debug.

Takeaway

Attendees will get an overview of useful software engineering techniques for working with complex vfx systems. They will learn how to approach vfx creation at a high level to create systems that are easy to extend and maintain. They will also learn techniques for fast and successful troubleshooting.

Intended Audience

VFX artists of all skill levels who want to get better at creating complex vfx by using tried and tested principles from programming. This will be especially useful for those who tend to gravitate towards art side of vfx creation and don't feel very confident with technical aspects.