GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Visual Effects Summit: Lessons in Lens Flares

Anoop Herur-Raman  (FX Artist, FXVille)

Location: Room 3006, West Hall

Date: Monday, March 18

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

Lessons in Lens Flares seeks to demystify the complex visual behaviors associated with lens flares. This session examines the most commonly-observed lens flare elements, providing simple explanations for their behaviors as well as a conceptual understanding of the interaction between light, the camera lens and the image sensor. Reference footage (from both Spherical and Anamorphic lenses) as well as a tutorial for creating lens flares from scratch in After Effects will be featured throughout the session. Examples of successful lens flares from both film and games will also be analyzed and discussed. This session offers a unique insight into one of the most common yet complex visual effects, with the aim of empowering artists and developers from all walks of life to create beautiful lens flares for their own projects.

Takeaway

This session provides attendees with a comprehensive guide to lens flares, flare elements, bokeh, image artifacts, aspect ratios, cameras and filmic composition; equipping them with the relevant knowledge needed to create convincing lens flares of their own.

Intended Audience

This session is primarily intended for artists of all experience levels; however, there is no prerequisite knowledge necessary to attend this session and all are welcome.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon