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Visual Effects Summit: 'NARAKA: BLADEPOINT': Combat Effect Optimization Strategy for Multiplayer Games

Xing Liu  (Senior Programming Engineer & Artist, NetEase & Thunderfire Universe X Studio)

Xing star Liu  (Technical Head, NetEase & Thunderfire Universe X Studio)

Location: Room 3007, West Hall

Date: Monday, March 20

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: All

NARAKA: BLADEPOINT is a world-renowned multiplayer survival competitive game, and multiplayer fighting on the same screen is a very important feature. Similarly, there are a variety of special effect types in the game, including combat, skins, and terrain. These special effects are the artistic creations of special effects artists, which bring players a very important gaming experience.

However, special effects tend to require a bit of performance for such a massively multiplayer game, and it's important to not reduce the creative performance of special effects artists because of performance—so studios need to focus on how to support special effects artists from the very beginning of production, and not bring unacceptable performance consumption.

During this session, Xing Lieu and Xing star Liu will introduce their solutions: a reasonable and simplified workflow, and how to deal with the performance optimization when a large number of special effects appear at the same time when multiple people are on the same screen.

Takeaway

Attendees will learn how to ensure special effects artists are more focused on performance through workflow, while also meeting reasonable production specifications. Attendees can learn about the optimization ideas and solutions when multiple people are fighting on the same screen.

Intended Audience

This is for program engineers, visual effects artists, and anyone who is interested in combat effect optimization.