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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Visual Effects Summit: Navigating 'The Callisto Protocol''s VFX

Shen-Ming Spurgeon  (Senior VFX Artist, Striking Distance Studios)

Matt Christopherson  (VFX Artist, Striking Distance Studios)

Location: Room 3007, West Hall

Date: Monday, March 20

Time: 4:10 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Panel

Vault Recording: Video

Audience Level: All

Providing attendees with a closer look at the development of horror and sci-fi driven visuals in the Callisto Protocol, VFX artists from Striking Distance Studios will highlight techniques and principles used in their approach towards believable, grounded visuals for weapons, characters, and environments and how it plays towards the bigger picture of cinematics


Attendees will walk away with an understanding of how important collaboration, rapid prototyping, and crossing disciplines can challenge developers to find new and improved solutions. Our non-VFX attendees will learn about what it means to work with and have support from a VFX artist, as well as what it means to find success together.

Intended Audience

This talk is geared towards VFX artists and designers. Anyone who is interested in how VFX develops and fits into the overall game development pipeline are invited as well. Technical terms and processes will be discussed. Having prior knowledge will help, however, not necessary.