View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
André Bragason (Lead VFX Artist, CCP Games)
Location: Room 3006, West Hall
Date: Monday, March 18
Time: 3:50 pm - 4:20 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: All
Join this talk for the visual effects evolution of EVE Online, a pioneering MMORPG that has stood the test of time! In a rare look behind the scenes, we show how our successes, and failures, over the last decade shaped tool improvements on the long road to making modern dynamic, reactive, and viscerally pleasing visual effects for an MMORPG that is now in its third decade. See how the tools evolved to meet the challenges of new features that continual development and delivery required. Discover the solutions that improved our processes, enabled rapid prototyping, and allowed a small VFX team to succeed. Join to see how artists on EVE Online were enabled to create finite state machines, learn to make expressions and utilize live variables to drive dynamic and state based VFX. Plus, see some neat tips and tricks for VFX creation found along the way!
This talk promises a captivating deep dive into the world of VFX in EVE Online. It offers a unique blend of technical knowledge, artistic insight and practical game development wisdom. Gain insights into the decades-long visual effects journey of EVE Online, exploring the challenges, solutions utilized by the development team.
The intended audience comprises game developers and VFX artists curious about the evolution of visual effect authoring within the game engine of EVE Online, a renowned sci-fi spacefaring MMORPG. The presentation provides insights into challenges faced, solutions developed, and how a small team manages to deliver at a rapid pace.