Shen-Ming Spurgeon (Senior VFX Artist, Striking Distance Studios)
Matt Christopherson (VFX Artist, Striking Distance Studios)
Location: Room 3007, West Hall
Date: Monday, March 20
Time: 4:10 pm - 5:10 pm
All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: All
Providing attendees with a closer look at the development of horror and sci-fi driven visuals in the Callisto Protocol, VFX artists from Striking Distance Studios will highlight techniques and principles used in their approach towards believable, grounded visuals for weapons, characters, and environments and how it plays towards the bigger picture of cinematics
Attendees will walk away with an understanding of how important collaboration, rapid prototyping, and crossing disciplines can challenge developers to find new and improved solutions. Our non-VFX attendees will learn about what it means to work with and have support from a VFX artist, as well as what it means to find success together.
This talk is geared towards VFX artists and designers. Anyone who is interested in how VFX develops and fits into the overall game development pipeline are invited as well. Technical terms and processes will be discussed. Having prior knowledge will help, however, not necessary.