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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Visual Effects Summit: The Subtle Art of Not Making VFX

Mandy Morland  (VFX Artist, The Coalition)

Date: Monday, July 19

Time: 2:40pm - 3:40pm

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Vault Recording: Video

The video games industry is ever changing and every day new techniques are created to advance the visuals and technology of games farther than ever before. To be a successful artist, you must stay up to date with all the latest technical innovations but technical skills aren't the only ones required to excel at your craft. Beyond knowing how to create compelling effects, an artist needs to know how to traverse the complexities of interpersonal collaboration. A game isn't made in a vacuum, after all. In this talk, we will discuss some key learnings on how to be a successful artist outside of your technical skills – namely through communication, collaboration, and confidence in failure.

Takeaway

This talk will cover skills for an artist to be more successful in a team-driven environment. It will cover how to work with empathy then explore sharing ideas, communication between departments, and how to give and get feedback from others. Finally, this talk will cover what failure teaches you and how to embrace failure as a tool for success.

Intended Audience

This talk is intended for all levels of VFX artists with any amount of experience.