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Visual Effects Summit: VFX as a Game Design Language

An-Tim Nguyen  (Lead VFX Artist, Counterplay Games)

Location: Room 202, South Hall

Date: Monday, March 21

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

What do VFX and game design have in common? A lot actually. This session will dive into what is believed to make VFX successful in games, with an overview of how it is able to communicate broad game design concepts through art direction principles, stemming from a deeper understanding of creative culture. It will be exposing a common language throughout this talk, as well as the creative value opportunities that stem from this base understanding. This broad insight is foundational to the success of the craft and team collaboration dynamics.

Takeaway

Attendees will hopefully understand how VFX drives product/business goals, how it shares success with others outside of the art discipline, and how it creates deeper creative opportunities through Gestalt. In other words, how VFX matters as an integral communication component of game design.

Intended Audience

This non-technical talk is for everyone interested in VFX: for game designers who want to collaborate better, for aspiring students who want to understand success criteria better, and for VFX artists who simply want to explain better what they do for a living to others.