GDC 2025 Session Viewer
Visual Effects Summit: Weaving Together the VFX Style for 'South of Midnight'
Ian Mac Gregor (VFX Lead, Compulsion Games)
Location: Room 2016, West Hall
Date: Monday, March 17
Time: 5:30 pm - 6:00 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Track: Visual Arts
Format: Lecture
Vault Recording: Video
Audience Level: All
This talk takes the audience on South of Midnight's VFX Direction journey from initial concepts, to the reveal trailer, culminating in the gameplay showcase trailer where everything ran in real-time. It highlights some of the explorations that helped define the game's unique art style, maintain a clear vision for the VFX Team, and support the project's needs through different production stages.
Takeaway
Key takeaways include the power of VFX in promoting cross-discipline collaboration to support project goals, and the importance of making decisions to solve immediate needs while also preparing for future challenges. Finally, it underscores the significance of setting and maintaining the art direction for abstract effects, ensuring a cohesive and visually stunning final product.
Intended Audience
This session is for VFX Artists, Art Directors, and anyone who works closely with the VFX discipline.