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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Visual Effects Summit: 'World of Warcraft' VFX Pillars

Sarah Carmody  (Lead VFX Artist, Blizzard Entertainment)

Location: Room 3007, West Hall

Date: Monday, March 20

Time: 1:20 pm - 2:20 pm

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: All

A high level exploration of VFX art direction on World of Warcraft, centered on the careful balance between quality, sustainability, and healthy team culture. In a rare look behind the scenes, see internal documents like style guides, VFX information hubs, and other artist-curated resources that are critical in the success of this goal.


Attendees will leave with deeper understanding of advanced VFX philosophies and strategies for navigating their own project's unique challenges, using World of Warcraft's VFX Pillars as an applied example.

Intended Audience

VFX Artists of any level, and any developer interested in VFX, art direction, or building strong teams. This talk is especially applicable to developers on large teams, long-running IPs, or live-service projects.