Sarah Carmody (Lead VFX Artist, Blizzard Entertainment)
Location: Room 3007, West Hall
Date: Monday, March 20
Time: 1:20 pm - 2:20 pm
All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: All
A high level exploration of VFX art direction on World of Warcraft, centered on the careful balance between quality, sustainability, and healthy team culture. In a rare look behind the scenes, see internal documents like style guides, VFX information hubs, and other artist-curated resources that are critical in the success of this goal.
Attendees will leave with deeper understanding of advanced VFX philosophies and strategies for navigating their own project's unique challenges, using World of Warcraft's VFX Pillars as an applied example.
VFX Artists of any level, and any developer interested in VFX, art direction, or building strong teams. This talk is especially applicable to developers on large teams, long-running IPs, or live-service projects.