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Visualizing Next-Gen Games With RTX Neural Rendering and Unreal Engine 5 (Presented by NVIDIA)

Richard Cowgill  (RTX Unreal Engine Evangelist, NVIDIA)

Kelsey Mihalatos  (RTX Unreal Engine Technical Artist, NVIDIA)

Location: Room 3009, West Hall

Date: Wednesday, March 19

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Visual Arts

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

NVIDIA

The NVIDIA RTX Branch of Unreal Engine (NvRTX) branch has been around since Unreal Engine 4.25. As Unreal Engine grew, so did NVIDIA technologies and optimizations that are bundled up in the NvRTX branch. Focusing on Unreal Engine 5, we'll be discussing how games can leverage NvRTX in the most optimal way possible, through recommended workflows, best practices, and demonstrations. We'll be using NVIDIA's Zorah Blackwell launch demo as one example of NvRTX's full suite of NVIDIA RTX tech.

Takeaway

Attendees will gain a better understanding of the NVIDIA RTX Branch of Unreal Engine 5 (NvRTX) availability and usability for games. They'll learn what the current branch offers in the form of visual fidelity and performance, along with recommended workflows and best practices for content creation, along with performance hiccups and optimizations.

Intended Audience

This talk is intended for Unreal Engine 5 Game Developers.



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