View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Mark Frumkin (Director, Account Management, Modulate)
Liz Woodwell (Senior Data Analyst, Modulate)
Location: Room 3005, West Hall
Date: Wednesday, March 20
Time: 9:30 am - 10:00 am
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Business & Marketing
Format: Session
Vault Recording: Video
Audience Level: All
Join Modulate's team in diving into unpacking groundbreaking research about how voice toxicity emerges, spreads, and impacts the bottom line. During this talk, the team explores the insights derived from comprehensive research and real case studies, conducted together with our customers and partners. This session is geared towards offering actionable advice to improve community health and change player behavior that is applicable to all studios making multiplayer games. This presentation is your opportunity to hear results based on data from tens of millions of voice chats - a type of data that few have had the tools to investigate until now. These results represent not just new statistics but an entirely new source of knowledge about Trust and Safety and Community Management - and one that we hope to inspire more folks to explore!
Attendees will gain exclusive insights from extensive research and case studies conducted by Modulate together with its partners and customers. They will discover actionable strategies for nudging players towards pro-social behaviors and creating positive and safe voice chat environments, backed by research and real-world experiments.
The intended audience for this presentation includes studio leaders, game producers, community managers, and Trust & Safety professionals who care about designing and moderating games and user experiences in ways that encourage pro-social behavior and healthy interactions. There is no prerequisite knowledge necessary.