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Voices in the Machine: Making Space for Yourself in AAA

Navid Khavari  (Narrative Director, Ubisoft)

Location: Room 3016, West Hall

Date: Wednesday, March 23

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Advocacy, Design

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

AAA productions are often massive endeavors that involve huge amounts of planning, resources, and individuals working together around the world. As a creator it's easy to lose yourself in "the machine". But the industry is in desperate need of personal voices, and over the course of the development of Far Cry 6, as one of the keepers of the game's vision there is a very real danger of not only losing your own identity in such a large development but also falling into the trap of playing it safe.

But you can't separate the personal from the creative. Whether it's personal life experiences, mental health, or your own unique perspective. This talks outlines a methodology to find your personal voice within a massive framework and how to elevate other voices as well to support individual creators as the heart of game development no matter the scale of the project.

Takeaway

That in any creative endeavor in games: Narrative, Art, Audio, Modelling –finding how to inject your personal experience into what you're doing will make for stronger work, Tools to search for inspiration, Learnings to not just produce a product but find personal growth in game development

Intended Audience

This talk is for any creative looking to either enter, or are already a part of, a large scale video game production. No pre-requisite knowledge is necessary.