View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Navid Khavari (Narrative Director, Ubisoft)
Location: Room 3016, West Hall
Date: Wednesday, March 23
Time: 9:00 am - 10:00 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Advocacy, Design
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
AAA productions are often massive endeavors that involve huge amounts of planning, resources, and individuals working together around the world. As a creator it's easy to lose yourself in "the machine". But the industry is in desperate need of personal voices, and over the course of the development of Far Cry 6, as one of the keepers of the game's vision there is a very real danger of not only losing your own identity in such a large development but also falling into the trap of playing it safe.
But you can't separate the personal from the creative. Whether it's personal life experiences, mental health, or your own unique perspective. This talks outlines a methodology to find your personal voice within a massive framework and how to elevate other voices as well to support individual creators as the heart of game development no matter the scale of the project.
That in any creative endeavor in games: Narrative, Art, Audio, Modelling –finding how to inject your personal experience into what you're doing will make for stronger work, Tools to search for inspiration, Learnings to not just produce a product but find personal growth in game development
This talk is for any creative looking to either enter, or are already a part of, a large scale video game production. No pre-requisite knowledge is necessary.