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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Voices of Authenticity: Best Practices for Casting & Representing Queerness

Anjali Kunapaneni  (Manager, Queer Vox LGBTQIA+ VO Directory, Queer Vox)

Gordon Bellamy  (CEO, Gay Gaming Professionals)

JP Karliak  (President & Founder, Queer Vox)

Sarah Elmaleh  (Actor/Director, Collabelation, Inc.)

Christine Rose Schermerhorn  (Actress, Independent)

Linsay Rousseau  (Treasurer, Queer Vox)

Location: Room 3014, West Hall

Date: Friday, March 22

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass - Get your pass now!

Topic: Game Career Development

Format: Session

Vault Recording: Video

The increase in LGBTQIA+ characters and stories in gaming over the past few years is worth celebrating. But when it comes to telling those stories authentically, or casting more queer actors for voice and performance capture work, the results are mixed. Join Gay Gaming Professionals and leaders from Queer Vox, the nonprofit academy and community for LGBTQIA+ voice actors, as they relay how they became voice actors, what challenges they've faced, and why authentically told stories matter. Panelists will be available afterward for questions about diversity and representation.

Takeaway

The significance of authentic representation in voice acting.
Challenges and opportunities in achieving authenticity.
Best practices for diverse and respectful portrayal.
The impact of authentic voice acting on player experience and social responsibility.

Intended Audience

Game developers, voice actors, casting directors, narrative designers, and anyone interested in fostering inclusivity and diversity in video game voice acting and storytelling.



Connecting the Global Game Development Community

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