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'Void Bastards' Art Style Origin Story

Ben Lee (Art Director, Blue Manchu)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

Void Bastards is a vibrant, anarchic looking strategy-FPS shooter hybrid.
Intrinsic to the game's presentation is a look and feel firmly rooted in comics and traditional animation. In this session, art director and illustrator Ben Lee will break down the various influences and events that shaped the art style throughout the game's production.

Attendees will learn about how his approach to art direction changed between intital discussions and final release. Additional topics will be how the art style tied into the development of the game world and impacted the design, the relationship between a tight art style and an acheivable production schedule and working with a small, globally distributed team.

Takeaway

The take away of this talk is to get a first hand account of what it was like to create the visual style of Void Bastards. The audience will gain insights about concepting, comics, punk rock, world building, character design, self motivation and the team's solutions to producing Indy game art.

Intended Audience

This session is intended for art directors, art team members, writers, concept artists and anyone interested in the 'Void Bastards' franchise. There are no prerequisites needed to enjoy the talk.