Jean-Philippe Letendre (R&D Programmer, Ubisoft)
Location: Room 3006, West Hall
Date: Thursday, March 23
Time: 2:00 pm - 2:30 pm
Pass Type:
All Access Pass, Core Pass, Audio Pass
Topic:
Audio, Programming
Format:
Lecture
Vault Recording: Video
Audience Level: All
Every year, AAA game companies record hundreds of thousands of dialog lines that bring to life the worlds in their games. Processing these lines is a lengthy process that requires a colossal amount of manual work. VoRACE, or Voice Recording Automating Cleaning Engine, is a set of tools using deep learning to automate the tedious processing of recordings. It accelerates the overall workflow while maintaining the same level of quality.
This lecture describes the steps involved in dialogue post-processing along with their challenges and why existing solutions do not apply. It shows how VoRACE automates the various steps in the post-processing pipeline and why it is conceived as computer-assisted creator tools rather than blunt automation modules. Lastly, it presents the implementation, deployment and testing strategy used, and reports the performance of VoRACE in a real-world production setting.
Takeaway
Attendees will learn about a novel approach to dialogue post-processing, that leverages deep learning to create a computer-assisted dialogue processing tool.
Intended Audience
This is for sound engineers, developers, and managers, but technical details will be kept to a minimum to ease comprehension for people outside the field.