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GDC + VRDC 2019 Session Scheduler

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Voxel-Based Navigation in Black Desert for Increased Efficiency and Flexibility (Presented by Pearl Abyss)

Kyungin Min (Lead Programmer, Pearl Abyss)

Location: Room 3020, West Hall

Date: Wednesday, March 20

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: Intermediate

The session will introduce Pearl Abyss’s voxel-based navigation system for Black Deserton PC, mobile, console and the game server, as well as how to efficiently implement voxel data. The session will highlight features of the voxel-based navigation system such as the increased speed of content development, critical to online games that require constant communication and engagement with players and fast update patches in response to player feedback.

Takeaway

Attendees will gain insight into how Pearl Abyss implemented voxel-based navigation to the creation of the expansive open world of the MMORPG Black Desert.

Intended Audience

This session is intended for programmers interested in monster AI in an open world MMO game and for those interested in optimizing the size of voxel data and speed of file i/o.