GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

VR Events: Do's and Don'ts for Making Great First Impressions

Melissa Swanepoel (Producer, FarBridge)

Patrick Curry (CEO, FarBridge)

Pass Type: All Access, VRDC Add On - Get your pass now!

Topic: Entertainment VR/AR

Format: Session

Vault Recording: TBD

Audience Level: All

VR is still new enough that most people will have their first VR experience at a live event, whether that's a conference, a meetup, a house-party, or at a VR arcade. Hosting and showing VR content at an event is an important skill for everyone in the VR industry, as those in it are all ambassadors for this new medium. A great experience can create an enthusiastic customer, but a single bad experience can scare someone away from ever putting on a headset again.

FarBridge has hosted several multi-day VR arcade events, and given thousands of people their first experience in virtual reality. Patrick Curry and Melissa Swanepoel will share FarBridge's best practices for planning and executing live VR events, space setup, hygiene, managing equipment, staffing, and turning great experiences into calls-to-action.

Takeaway

Attendees will be inspired to host awesome live VR events and demonstrations. Attendees can apply FarBridge's methods to making their VR experiences and events fun, intuitive, and accessible to a wide audience. These lessons apply whether you're hosting your first VR meetup, or planning a multi-day installation.

Intended Audience

This session is for anyone who wants to take their event, arcade, or showcase to the next level. This goes for indie teams on a shoestring budget to large publishers and first-parties. Everyone in the industry needs to give positive impressions of individual games as well as virtual reality as a medium.