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Allena Hail (Lead Artist, Funomena)
Pass Type: All Access Pass, VRDC Add On - Get your pass now!
Vault Recording: TBD
Audience Level: All
The Quest is a new and exciting device, but has very different needs for performant rendering than traditional VR or mobile devices. This talk will cover techniques for creating art and rendering pipelines which perform well on Quest but still achieve a game's visual target. It will discuss lighting, shaders, models, post-processing, FX and more, as well as what choices to make while implementing and creating art for games on this device.
Attendees will leave with a deeper understanding of what kinds of rendering techniques may cause problems on mobile VR devices, what artistic choices they can make to avoid these problems, and how choosing a mobile VR platform will impact their art pipeline.
The intended audience member is, or has an interest in, developing for the Quest, but doesn't have much hands on experience with optimizing the art pipeline for that platform.