GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Vulkan: The State of the Union (Presented by Khronos)

Tom Olson (Director of Graphic Research, Arm)

Karl Schultz (Principal Graphics Software Engineer, LunarG)

Location: Room 2020, West Hall

Date: Tuesday, March 19

Time: 1:20pm - 2:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: Intermediate

Over the past three years Vulkan has become the world's leading cross-platform, low-overhead graphics and compute API. In this session, Khronos will check in on the state of the Vulkan universe and review the latest developments in the standard and the ecosystem. Khronos will look at advances in tools and platform support, including Vulkan on iOS, and new features such as bindless resources, pointers, and eight- and sixteen-bit arithmetic. The Khronos team take a deep dive into LunarG's GPU Assisted Validation, which is now available to application developers, demonstrating its value and how to use it. Finally, Khronos will talk about where Vulkan is going and how the Vulkan Working Group is responding to the needs of a growing, diverse, and often highly opinionated user community.

Takeaway

Attendees will gain a broad understanding of the current state of the Vulkan ecosystem, including new features, recent progress in tooling, and trends in adoption and support.

Intended Audience

Software and hardware developers looking to expand their reach in the XR ecosystem. Technical details will be given!