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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

We Need to Talk About Games Leadership

Melissa Phillips  (Director, Games Leadership Network)

Location: Room 301, South Hall

Date: Thursday, March 21

Time: 4:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Game Career Development

Format: Session

Vault Recording: Video

Audience Level: All

The Games Industry is heading towards a crisis, if it is not already in one. It is certainly screaming silently (often less silently depending on who you pay attention to) as we slip from one outrageous revelation to another. With #MeToo allegations rising and repeated reports of poor employee treatment, crunch and dwindling retention of senior talent, it is painfully obvious that something is very wrong.

It's time, we need to talk about Games Leadership.

Melissa Phillips, Director of the Games Leadership Network, has spent the last year working with over 80 current and emerging Games Industry Leaders from over 50 studios worldwide to better understand the challenges facing our studios in the Games Leadership space. What trends are we seeing? How can we better prepare our teams to move into Leadership positions and what might we do to continue to retain those already in Leadership positions?


What is power and how does it show itself in the Games Industry? What is your power and what choices are available to you in 2024? How can we better support and retain the senior talent pipeline? What needs to change and how can you help move the industry forward to more healthier practices?

Intended Audience

This talk is intended to everyone in the Games Industry to raise awareness about the sorts of power relationships and dynamics we are currently experiencing in our studios.

For the powerful and the powerless. How can understanding and speaking more about Games Leadership lead to healthier practices for all of us?

Connecting the Global Game Development Community

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