GDC 2025 Session Viewer
Weaving the Systemic Soundscape of 'Eternal Strands'
Alex Davies (Audio Designer, Yellow Brick Games)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Track: Audio
Format: Lecture
Vault Recording: TBD
Audience Level: All
In this session, the audience will be guided through the key principles and systems that shaped the sonic world of Eternal Strands. Explore the challenges and benefits of remote collaboration, delve into YBG's sound design fundamentals, and understand how Eternal Strands' intricate audio systems support the emergent gameplay of the game. Attendees will also learn how this small team leveraged systemic design and used Unreal Engine 5 and Wwise to create a dynamic, responsive sound environment. Whether you're a sound designer, developer, or simply curious about the craft, this session offers valuable insights into the technical and creative processes that bring immersive audio experiences to life in a large-scale game.
Takeaway
Attendees will gain insights into achieving high-quality sound design with a small, remote team using Unreal Engine 5 and Wwise. They'll understand the importance of systemic design and solution-oriented approaches in creating dynamic audio environments that evolve with gameplay, specifically demonstrated through the development of Eternal Strands.
Intended Audience
This presentation is aimed at Audio professionals within the industry regardless of level or seniority but will be accessible enough for those that are part of other disciplines, especially as there will be highlights of how cross-disciplinary collaboration led to enhancing the sound design across the game as a whole.