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What Being Neurodivergent Means in Game Development

Monica Fan  (Associate Game Designer, Schell Games)

Radiant G  (Indie Game Dev & Game Journalist, Radiant G! Studios & Pro Game Guides)

Ezekiel Hauge  (Project Lead & Game Designer, Eztheory & Wise Serpent Studios)

Patrick Sheegog  (UI Artist & UX Designer, Viatic Design)

Cameron Hopkinson  (Accessibility Specialist, Freelance)

Emily Stell  (Game Designer, Fabrik games)

Alanna Linayre  (Creative Director & Founder , Toadhouse Games)

Samara-Jade Sendek  ( Narrative Designer, Freelance)

Location: Room 2005, West Hall

Date: Thursday, March 24

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Advocacy, Design

Format: Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: Yes

Hear from a diverse group of game developers about their experiences with neurodivergence while developing games, how neurodivergence affects the game development process. Also hear from neurodivergent developers and what they do to maintain a game development career in a neurotypical world. These developers have come to view their neurodivergence as a tool and asset, and wish to inspire others with the same experience.


Neurodiverse game developers can create unique value in the game development process because of their status, perspectives, and ways of working and thinking. Further, it is possible for neurodiverse game developers to thrive in the game industry.

Intended Audience

For those who care about neurodiverse issues in the game industry.