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What Does It Take to Catch a Cheater in 2020? (Presented by Denuvo by Irdeto)

Michail Greshishchev (Product Owner , Denuvo by Irdeto)

Lau Zuydervelt (Product Marketing Specialist for Cyber Security Services, Irdeto)

Location: Room 2000, West Hall

Date: Thursday, March 19

Time: 3:00pm - 3:30pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Design

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

Denuvo's quest to develop the next generation of multiplayer anti-cheat technology required reverse engineering of many previously undetected cheats. In this session, learn about 2020 techniques employed by cheaters to ruin multiplayer games, and get advice on the fundamental process, technology, and game design decisions your team can make to combat cheating.

Join Denuvo's product owner, Michail Greshishchev, for insight into how virtualization features on mainstream desktop processors, Microsoft's Hyper-V roadmap, and hardware adoption rates impact the fight against cheating on the Windows desktop, and understand how these challenges should shape multiplayer game design decisions.


Attendees will gain insight into the practical limits of what can be done by game security teams to combat cheating, and leave with advice on the process, technology, and game design decisions teams should make to minimize the impact of cheating threats.

Intended Audience

This presentation is intended for those interested in combating cheating, including community managers, gameplay & systems designers, and core technology developers. The focus is equally split between delivering an update on the challenges posed by state-of-the-art cheating techniques and giving practical advice on how to respond to these threats.