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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

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What Game Companies Need to Know About Deepfakes (Presented by Perkins Coie LLP)

Lisa Oratz  (Senior Counsel, Perkins Coie LLP)

Duncan Crabtree-Ireland  (National Executive Director and Chief Negotiator, SAG-AFTRA)

Wei Wang, Ph.D.  (Associate General Counsel, Reality Labs, Meta)

Jessica Henderson  (Principal Corporate Counsel for Gaming, Microsoft)

Location: Room 2011, West Hall

Date: Wednesday, March 20

Time: 12:30 pm - 1:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Business & Marketing

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: Intermediate

Perkins Coie LLP

Deepfake technology, which can be used to synthesize actor's visual appearance and voices, was a core issue in the recent SAG-AFTRA film and television strike, sparking debate in Hollywood and elsewhere about issues such as compensation and creative control versus the ability to use AI to improve efficiency and enhance creativity. These issues are equally relevant for game companies seeking to enhance their games. Deepfake technology brings potentially game changing benefits to creative endeavors of all kinds, including gaming, such as enhanced freedom of expression and creativity, improved quality, accessibility, reduced costs, and reduced barriers to entry. But concerns have been raised about potential harmful impacts, such as disinformation, revenge porn, and misuse of intellectual property, as well as concerns about its impacts on creative professionals, and state and federal legislators are scrambling to try to address these issues through new regulations.


This panel will discuss these competing concerns in relation to the game industry and how existing and proposed regulations and initiatives may impact the game industry.

Intended Audience

Video game publishers, video game designers, executives, legal professionals

Connecting the Global Game Development Community

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