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What Online Games Can Learn from the Failures of Social Media

Daniel Kelley  (Associate Director, ADL's Center for Technology and Society)

Date: Thursday, August 6

Time: 4:00pm - 4:30pm

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass - Get your pass now!

Topic: Advocacy

Format: Community Content

Vault Recording: Video

74% of adults in the US experience harassment in online games.
65% of adults in the US experience severe harassment, which includes stalking, sexual harassment and physical threats.
53% of adults were targeted on the basis on their identity.
This data from Anti-Defamation League's (ADL's) Center for Technology and Society highlights a real problem with online games as digital social spaces, and the need to address the social nature of online games from a civil rights perspective in order to ensure justice and fair treatment for all people in online games.
In this talk, an ADL expert will do a deep dive into this troubling data and discuss how online games as social platforms can learn from the mistakes of traditional social media to fight hate, discrimination, harassment and extremism in online game spaces.


Attendees will be walked through a deep dive into the data from our research, and its implications in online game spaces.
They will also learn best practices in terms of policy, online monitoring and design to help address these issues.

Intended Audience

This presentation is designed for an audience that works in games in all capacities- from game developers to narrative designers to legal counsels to executives, etc.