Samus Wolfe (Senior UX Researcher, AbleGamers Charity)
Pass Type:
All Access Pass, Core Pass
Topic:
Game Career Development
Format:
Lecture
Vault Recording: TBD
Audience Level: All
Navigating the UX jobosphere is hard, daunting, and sometimes confusing to the point of wanting to quit the field and join the circus. In the gaming industry it can get super hairy; we often gaslight ourselves when reading job descriptions. "Am I a UX/UI designer"? "Why do I need to know code"? "Why the heck does a researcher need to use the Creative Cloud"? Ahh!
As a mentor to young UXers, Samus wants to help them understand how to land their next gig by understanding what a company is actually looking for vs what they're asking for; it's basically guerilla UX research! How can you curate yourself and your resume to appeal to these jobs even if they don't mention you by name? Samus has some creative and fun ways to make the job hunt in this industry less about the grinding and more about the power leveling!
Join them for a light-hearted discussion where everyone can laugh about the goofy parts of the industry, find your next UX nest, and groan together about the inconsistencies we all know exist with "UX" as a title.
Takeaway
Leave feeling more confident, maybe a little tired from giggling, and educated on your next step in the industry! Becoming one of the growing UX League of Awesome People is a fantastic goal and the speaker wants people to be inspired to pursue that career. It's not about molding yourself exactly to a company's specifications; but rather understanding your own strengths and putting your best foot forward to convince those hiring managers YOU are the cowbell to their fever!
Intended Audience
Anyone interested in pivoting their gaming career into UX, anyone IN the UX field who identifies as a "unicorn", anyone wondering what UX is as a profession; really anyone who wants to know "what the **** is UX"!