GDC 2025 Session Viewer
What's New in Game History: 2025
Laine Nooney (Associate Professor, New York University)
Phil Salvador (Library Director, Video Game History Foundation)
Kendra Albert (Clinical Instructor, Harvard Cyberlaw Clinic)
Henry Lowood (Curator for History of Science & Technology Collections, Stanford University Libraries)
Jason Scott (Free-Range Archivist, Internet Archive)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Advocacy
Format: Panel
Vault Recording: TBD
Audience Level: All
No one needs to tell a game developer that game history is important! But how do you know what to check out amidst countless pages written, videos uploaded, and blogs posted every year? As a sequel to this ultra-successful 2024 version of this panel, we're bringing back the best game historians, curators, legal experts, and preservationists to give you the hottest cuts of new books, videos, essays, museum exhibitions, and online collections, as well as latest updates on the legal battles currently shaping the future of game preservation. And there will be time left over to field your biggest historical questions! We promise the game history geek in you will leave with something new!
Takeaway
No google search could get you to this history hot list. Attendees will get a broad overview of the newest game history work they probably missed, along with sources and references for exploring on their own after the panel!
Intended Audience
This panel targets industry professionals, historians, game enthusiasts, and academics keen on understanding video game heritage and its preservation challenges. Beneficial for both industry strategists and cultural preservationists, attendees ideally possess a basic familiarity with video game history and its broader cultural impact for optimal engagement.